Warcraft III: Reign of Chaos
2002 · Real Time Strategy (RTS) · Strategy

In 1998 the GSC Game World studio tried to introduce itself to the Western video gaming market by making its first real-time strategy game. For that, the developers decided to make their own sequel to Warcraft II, using their own engine that would be used later for the Cossack games.
Player counts are not available yet.
Multiplayer details may vary by platform. Cross-platform play is not confirmed here.




2002 · Real Time Strategy (RTS) · Strategy
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